3D Audio Market

SKU: DMICT616 | Last Updated On: Sep 30 2022 | Available Formats

> Global 3D Audio Market Expected to reach a high CAGR of 16.5% By 2029: DataM Intelligence

Global 3D Audio Market is Segmented By Component (Hardware, AVRs, Software), By End-User (Personal/In-house, Commercial), and By Region (North America, Latin America, Europe, Asia Pacific, Middle East, and Africa) – Share, Size, Outlook, and Opportunity Analysis,  2022-2029

 

Market Overview

[195 Pages Report] The Global 3D Audio Market is expected to grow at a high CAGR of 16.5% during the forecasting period (2022-2029).

3D Audio Sound or 3D Sound perception is the capability of the human auditory system to locate sound in space and more widely, to be aware of the acoustic structure of its surrounding environment. It is the natural way we listen to the world.

3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker arrays, or headphones. 3D audio frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above, or below the listener. 3-D audio processing is the spatial domain convolution of sound waves using Head-related transfer functions.

Metrics

Details

Market CAGR

16.5%

Segments Covered

By Component, By End-User, and By Region

Report Insights Covered

Competitive Landscape Analysis, Company Profile Analysis, Market Size, Share, Growth, Demand, Recent Developments, Mergers and acquisitions, New Product Launches, Growth Strategies, Revenue Analysis, and Other vital insights.

Fastest Growing Region

Asia Pacific

Largest Market Share 

North America

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Drivers and Restraints

  • From 360-degree film and virtual reality, to live events, home cinemas, and headphones, we are witnessing the start of an audio revolution that is changing the future of how we hear and listen.
  • Realistic 3D soundscapes are quickly becoming a new requirement. 3D technology can be integrated into applications ranging from smartphones, gaming devices, and TV sets to digital signage and in-vehicle infotainment systems.
  • 3D vision has been long in demand and visual technologies already enjoying strong acceptance among industries and consumers, 3D audio has off late gained traction.
  • The advent of 3D audio to the market is dictating changes in several stages of the audio production workflow, from recording systems and microphone configurations to post-production methodologies and workstations, to playback loudspeaker configurations.
  • In less than five years, 3D spatial audio is expected to revolutionize the standard for multi-media listening. Similar to how high-definition television has enhanced the everyday viewing experience, the binaural 3D sound is supposed to reshape the listening experience and redefine the production of music, movies, radio, and television programming.

Market Segmentation

Binaural audio is far superior to the two-track stereo sound and more comfortable to produce than Ambisonics sound hence binaural audio dominates the market.

Ambisonics has recently gained traction since YouTube, Oculus VR and Facebook adopted it as a standard for their 360-degree videos. Nowadays, Ambisonics has become a widely used 360-degree spatial audio standard in VR and 360 video use cases. Ambisonics is expected to be the fastest-growing segment.

By-product Type, 3D Audio market is segmented into Wired and wireless. The wireless segment is expected to grow fastest due to demand for consumer & defense applications.

By application, the 3D Audio market is segmented into personal and commercial applications. The individual application includes a 3D headset and VR games. Commercially, 3D audio is widely utilized by the music industry and movie industries.

Recently, 3D audio technology is being applied in the defense sector. On Nov. 5, 2018, US Air Force Materiel Command announced plans to award a sole-source contract to Danish defense contractor Terma for the purchase of that company’s Aircraft Audio Management System (AAMS). The commercial segment accounted for a significant market share.

Geographical Share

By region, Global 3D Audio Market is segmented into North America, South America, Asia-pacific, Europe, and the Rest of the world. Asia-pacific accounted for significant market share due to China, and India.

3D audio is widely used in the movie industry in India. Due to the large population combined with significant per capita spending on consumer electronics, Asia-pacific accounted for a significant market share.

China has multiple companies innovating in hardware and software solutions designed for both creating and consuming 3D Audio. Asia-pacific is also expected to grow at a rapid rate due to technological advances in China. North America accounted for the second-largest market share due to innovation in High-end applications.

Key Players

The critical players in the Global 3D Audio Market are Qualcomm, Sennheiser, Terma A/S, Røde Microphones, Roland Corporation, DTS, Dolby Laboratories, Barco, Garmin Ltd., 3D Sound Labs, Waves Audio, Auro Technologies, and Hooke Audio.

In October 2018, SHIVR Announced the Launch of Revolutionary Noise Cancelling 3D Wireless Headphones. In 2018, China’s AVS 3D Audio Task Group chose Fraunhofer IIS as the transmission audio codec solution provider for the upcoming 3D Audio standard that will be used in the country’s 4K UHD broadcast.

In October 2018, Audeze, one of the world’s leading manufacturers of planar magnetic headphones, launched Mobius, the first premium high-end, fully immersive 3D cinematic audio and head tracking-enabled headphone designed especially for gamers.

Trending Topics

Digital Audio Workstation Market

Wireless Audio Devices Market 

Video-on-Demand Market

FAQ

What is the Growth Rate of the 3D Audio Market?

grow at a high CAGR of 16.5% during the forecasting period (2022-2029).

Which Companies Are Included in the 3D Audio Market?

Qualcomm, Sennheiser, Terma A/S, Røde Microphones, Roland Corporation, DTS, Dolby Laboratories, Barco, Garmin Ltd., 3D Sound Labs, Waves Audio, Auro Technologies, and Hooke Audio.

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