Cloud Gaming Market Overview
[200 Pages Report] The Global Cloud Gaming Market report analyzes the global market size, shares, recent trends, competitive intelligence, and future market outlook. Cloud gaming refers to a gaming service that allows users to stream and play games directly from the cloud, eliminating the need for high-end gaming hardware. The market is driven by the increasing popularity of gaming, advancements in cloud technology, and the growing adoption of mobile gaming devices. In Asia Pacific, the Global Cloud Gaming Market is experiencing substantial growth. Key players in the market include Microsoft Corporation, Sony Interactive Entertainment LLC, NVIDIA Corporation, and other prominent players.
Cloud gaming is online gaming in which interactive games can be accessed remotely by the users in the cloud and the video can be streamed back to the user just like Netflix movie streaming. It is also known as gaming on-demand or gaming as a service. It is different from traditional gaming in which the game runs on a user’s device.
Market Summary
Metrics | Details |
Market CAGR | 27.2% |
Segments Covered | By Offering, By Device Type, By Solution Type, By Gamer Type, and By Region |
Report Insights Covered | Competitive Landscape Analysis, Company Profile Analysis, Market Size, Share, Growth, Demand, Recent Developments, Mergers and acquisitions, New Product Launches, Growth Strategies, Revenue Analysis, and Other key insights. |
Fastest Growing Region | Asia Pacific |
Largest Market Share | Asia Pacific |
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Market Growth and Trends
The major factors driving the market of Global Cloud Gaming are that Cloud Gaming is very compatible with different platforms like PCs, laptops, tablets, and Smartphone and it is very cost-effective. The development of the 5G network is also driving market growth.
Compatibility With different platforms Cost-effectiveness and more purchase of smartphones is driving the market growth of Cloud Gaming
Cloud Gaming is very much compatible with different platforms like PCs, laptops, tablets, and smartphones. It provides the elimination of gaming consoles, hardware, and High-end gaming PCs for playing games. This is known as a game as a service. It is very cheap compared to other gaming devices as you don’t need smartphones, consoles, High-end gaming PCs, etc. It provides users with the facility of playing games on even low-powered devices with limited RAM, graphics processing power, and hard drive space. Physical copies or downloading of games is also not required in cloud gaming. The increase in internet users is also driving the growth of the market. According to the report, around 4.66 billion in the world was having internet access in 2021 which increased due to restrictions by covid-19. The number of unique mobile users increased by 97 million during the lockdown in 2020.
The development of Wireless Technology and the launching of New Cloud Gaming services are driving the market growth of Cloud Gaming.
The growing development of Wireless Technology- 5G technology in different parts of the world is driving the market growth of cloud gaming as 5G Technology can provide faster data transmission speeds and cloud gaming services also require 10 MBPS data transmission speeds, so 5G technology is increasing the demand for cloud gaming. According to the report, three Chinese companies - China Mobile, China Unicom, and China Telecom launched the world’s largest 5G network in 2019. There are several telecom operators which have started the testing of new cloud gaming formats on the 5G networks. Even many companies are launching cloud gaming services Nvidia launched the cloud gaming service GeForce Now for USD 5 per month in February 2020, and Google launched the Stadia cloud gaming service in March 2019 which provides users to play games without gaming consoles and High-end Gaming PC and China Mobile and Ubitus launched the 5G cloud gaming service named UGAME in April 2020. Tencent, a Chinese firm started the testing of the cloud gaming service named Start in April 2019. Microsoft also released a cloud gaming service Xbox for beta testing in November 2019.
The cost associated with the bandwidth for a low-latency network is hampering the growth of the market.
COVID-19 Impact on Cloud Gaming Market Growth
The COVID-19 pandemic has affected many industries due to the disruption in the supply chain, as there were full or partial lockdowns in many countries of the world and restrictions across borders and closure of airports hampered world trade and this led to the decline in the supply of hardware devices like gaming consoles, laptop, PC, etc. Due to this, the demand for cloud gaming increased during the lockdown as it provides the facility of playing games without hardware devices like gaming consoles, and high-end gaming PCs. Since people were at home during covid-19, they shifted to digital entertainment and cloud gaming for passing their time. Even the number of Internet users increased during this time as there was a huge requirement for the Internet in online meetings, classes, webinars, and seminars. The demand for many cloud gaming services increased during the lockdown. The number of internet users in the world 2020 was 4.54 billion in January 2020 and increased to 4.66 billion in January 2021. The number of unique smartphone users also increased by close to 97 million during the lockdown will is also a driving factor for the market growth. Many countries also tested and developed cloud gaming services like Nvidia launched the cloud gaming service GeForce Now in February 2020, and China Mobile and Ubitus launched the 5G cloud gaming service named UGAME in April 2020. Lockdown and more leisure time increased the demand for cloud gaming services in 2020.
Cloud Gaming Market Segment Analysis
The Global Cloud Gaming Market is segmented based on the offering, device type, solution type, gamer type, and region.
Based on the offering, the Global Cloud Gaming market is segmented into Infrastructure and Game Platform Services.
The Game Platform Services segment was valued at US$ XX billion in 2020 and a growth in market size is predicted to lead to a market size worth US$ XX billion by 2028, growing at a CAGR of XX% during the forecast period (2021-2028). Cloud Gaming provides users with the facility of playing games on even low-powered devices with limited RAM, graphics processing power, and hard drive space. No gaming consoles and high-end gaming PCs are required in cloud gaming and even physical copies of games are also not required in cloud gaming.
The Game Platform Services have the highest market share as there is increasing usage of content services and PC services. Many companies are developing cloud gaming services Nvidia launched the cloud gaming service GeForce Now in February 2020, Google launched the Stadia cloud gaming service in March 2019 which provides users to play games without gaming consoles and High-end Gaming PC, and China Mobile and Ubitus launched the 5G cloud gaming service named UGAME in April 2020. Tencent started the testing of the cloud gaming service- Start in April 2019. Even Blacknut Now collaborated with POST Luxembourg for the launch of a new 5G cloud gaming service in 2020. Microsoft also released a cloud gaming service Xbox for beta testing in November 2019.
Based on Device Type, the Global Cloud Gaming Market is segmented as - Smartphones, Tablets, Gaming Consoles, Personal Computers & Laptops, Smart Televisions, and Head-Mounted Displays.
Based on Solution Type, the Global Cloud Gaming Market is segmented into Video Streaming and File Streaming.
Based on Gamer Type, the Global Cloud Gaming Market is segmented into Casual Gamers, Avid Gamers, and Hardcore Gamers.
Market Geographical Share
Based on the Region, Global Cloud Gaming Market is segmented into - North America, Europe, Asia-Pacific, The Middle East, Africa, and South America.
The Asia-pacific region had a market high share in 2020 and is expected to hold both by 2028. Asia Pacific has the highest market share among all the regions because of the increasing initiatives for the development of the 5G infrastructure. According to the report, three Chinese companies - China Mobile, China Unicom, and China Telecom launched the world’s largest 5G network in 2019. Even many companies are launching cloud gaming services China Mobile and Ubitus launched the 5G cloud gaming service named UGAME in April 2020 and a Chinese company named Tencent started the testing of the cloud gaming service- Start in April 2019.
Unlimited internet plans are also the reason for the growth of cloud gaming as India is having the world’s cheapest mobile data. Cloud gaming platforms are adopted due to low-cost involvement. The increasing usage of immersive and competitive gaming on smartphones and gaming consoles is also driving the market growth of cloud gaming.
The government is also working on the development of cloud gaming and has taken several initiatives for the implementation of cloud computing in the country the Indian government has taken several cloud-computing initiatives such as GI Cloud or Meghan. Many stringent regulations are also imposed by the government regarding cloud computing in several countries such as The Ministry of Electronics and IT had issued guidelines on setting up IT infrastructure by government departments using cloud computing technology with a clause mandating that all data must be stored within the country in August 2017.
The increasing purchasing power and per capita income of the people will also drive market growth. According to the report by IMF in 2020, 6 countries of the Asia-Pacific region - Qatar, Brunei, Macau, Singapore, UAE, and Kuwait are among the top 10 countries of the world in terms of GDP(PPP) per capita. Among the top 10 countries of the world, 3 countries- China, India, and Japan have the highest GDP(PPP) among the Asia-pacific countries.
The increase in the number of internet users in the area is also driving the market like India, China has the most internet users in the world with 0.98 billion and 0.755 billion respectively.
Market Companies and Competitive Landscape
The Global Cloud Gaming market is fragmented with key global players in the market and there are many large companies in the market. Some of the major companies contributing to the market's growth are- Intel Corporation, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, Alibaba, and many others.
Mergers and Acquisitions, expansions, joint ventures, etc increases competition in the market like Nvidia acquiring UK-based chip designer company Arm Holdings from SoftBank Group in 2020. Facebook acquired PlayGiga, a Madrid-based cloud gaming company in December 2019.
New products and services launched also increase competition between companies and many companies are developing innovative technologies like Nvidia launched the Nvidia RTX A6000 to the market in October 2020. Nvidia launched the cloud gaming service GeForce Now in February 2020, Google launched the Stadia cloud gaming service in March 2019.
Partnerships and Collaborations between companies are also creating the market more competitive KT collaborated with the cloud gaming company Ubitus for 5G cloud gaming service in Korea, and Nvidia collaborated with a Chinese company named Tencent for cloud gaming service - Start in December 2019. Nvidia launched the cloud gaming service GeForce Now in February 2020, Google launched the Stadia cloud gaming service in March 2019. Tencent collaborated with Huawei to develop the cloud gaming service in March 2020. Microsoft collaborated with Reliance-Jio for the launch of a cloud gaming service -Xbox in March 2020.
NVIDIA
Overview:
Nvidia is an American multinational corporation dealing with semiconductors and other electronics. The headquarters of the company is located in Santa Clara, California, US. It was founded On 5th April 1993 by Jensen Huang. Jensen Huang is a Taiwanese American who is also the current CEO and president of the company. The company deals with GPUs for the gaming market and SOCs for the mobile computing market. Cloud gaming service GeForce Now and gaming consoles like Shield Portable, Shield Tablet, and Shield Android Tv are helping the company to expand in the gaming industry. The company also has an application programming interface(API) CUDA. According to the list of Fortune 500 companies, Nvidia was ranked 184. The market value of the company as of 31st March 2021 was USD 328 billion. According to the Forbes Global 2000 ranking, the company was ranked 256 in 2021. Some of the subsidiaries of the company are Nvidia Advanced, Rendering Center, Mellanox Technologies and Arm Ltd. Nvidia collaborated with a Chinese company named Tencent for cloud gaming service - Starting in December 2019
Product Portfolio:
- GeForce: Graphics processing product of the company.
- Nvidia RTX: Visual computing platform made by Nvidia which allows real-time ray tracing.
- Nvidia Shield: gaming hardware/consoles like Shield Portable, Shield Tablet, and Shield Android Tv.
- Nvidia Grid
- NVS
- Bluefield
Key Developments
- The company launched the Nvidia RTX A6000 to the market in October 2020.
- The company announced the acquisition of a UK-based chip designer named Arm Holdings from SoftBank Group on 13th September 2020.
- GeForce 30 series was announced by the company on 1st September 2020.
- Ampere GPU Architecture was announced by the company in May 2020.
- The company announced Minecraft RTX in August 2019.
Financial Overview
According to the list of Fortune 500 companies, Nvidia was ranked 184. The market value of the company as of 31st March 2021 was USD 328 billion. According to the Forbes Global 2000 ranking, the company was ranked 256 in 2021. The annual revenue of the company in 2020 was USD 10.918 billion. Some of the shareholders of the company are The Vanguard Group, Inc, BlackRock Fund Advisors, SSgA Funds Management, Inc, and Jennison Associates LLC with market shares of 7.28%, 4.64%, 3.89%, and 1.15% respectively.
Why Purchase the Report?
- Visualize the composition of the Global Cloud Gaming Market products in terms of type and End User options, highlighting the critical commercial assets and players.
- Identify commercial opportunities in the Global Cloud Gaming market by analyzing trends and co-development deals.
- Excel data sheet with thousands of data points of Global Cloud Gaming Market-level 4/5 segmentation.
- PDF report with the most relevant analysis cogently put together after exhaustive qualitative interviews and in-depth market study.
- Product mapping in Excel for the key product of all major market players
The Global Cloud Gaming market report will provide access to approximately 53 market data tables, 42 figures, and 200 pages
Target Audience 2023
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